Hello Gamers!
I announce the new Auto-Missions system that is being added to the infinite entertainment and generative story system to improve performance. This new system consists of fast and massive missions that can be found all over the map in large numbers, and they are infinite and generated by their own system. In Eighteen, Seventeen, and Cromos, they will be more complex missions, and it will be included in Bulletproof, The Fallen Night, Eighteen Gold, and the games mentioned earlier.
I want to make an announcement about Eighteen, and it's that this amazing video game will allow players to visit almost every house and building on the map. Cromos implements something similar but on a smaller scale. In these big games—Eighteen, Cromos, and Seventeen—the NPCs aren't just for decoration on the map; they actually have their own intelligence and act like a player, whether they're a fighter or not.
At ATEG, entertainment can come in different forms, whether through main story missions created with Smart-Missions, endless missions from the infinite entertainment system, missions generated by the generative story system, activities or hobbies, competitive activities, criminal activities in some games, mini-games on the arcade machines, PC or laptop, and smartphone, through jobs, multi-genre, alternative modes, game settings with the game lab options, and now with Auto-Missions... Whether you like a long and dramatic story or a short and fast one, ATEG games will never fail to give you endless adventures.



