Hello Gamers!
Important News
Related to the release of update 1.0.0.5, significant progress and improvements.
You don't know how many good news I have to tell you all, but I can't share them all. The progress in TFN has been impressive, ranging from spending a good day with an NPC who will make you forget your ex, and I must say I feel very moved interacting with the NPCs during the tests—they really make you feel special. And finally, the complex and extremely advanced dialogue system has yielded to ATEG's modifications, and we've left a little surprise for the players: lively and interactive dialogues. Plus, we now have new codes for future systems. We also have new weapons, including new picks, spears, crossbows, and bows, and we've added our powerful SmartMissions 2.0 system on top of a third-party mission system, making missions more extraordinary, complex, exciting, and optimized. And believe me, it's the most advanced in the gaming industry right now. But there’s also bad news: we think we can’t release the update due to a lack of resources, such as shortages of characters and female armor. However, we’re going to make an exception to secure funding for The Fallen Night and thus improve the game experience. I don’t like releasing something halfway done, but since it’s Early Access, an exception can be made. The update could arrive at any moment, so stay tuned, and an announcement for update 1.0.0.5 will be shown at the moment it’s released.
Update: Version 1.0.0.5 of the Alpha phase and likely over 25GB in size, with an estimated time of 4 months or more, or less, depending on work time.


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