Hello Gamers! I recently watched a video about how amazing TFN's combat is and I wanted to start working on TFN right away, so I prepared some surprises to improve its combat. You should know that the Commander or RTS mode has its functions up and running, with only small adjustments and AI functions missing. The story mode and MMORPG also have their functions up and running. I’m excited to show TFN’s power, but you know I have to finish Bulletproof before I can release the mega update for TFN. See you on the battlefield in 2026 ;)
Improvements:
The logo of The Fallen Night has been changed in the store and the library, considered the official one, although we don't know if you prefer the transparent or full logo on the app icon. Big improvements are also coming: shields will be added with the ability to break apart and more realistic cuts, as well as reinforcement animations for a greater sense of realism upon impact. Keep in mind that all functions are natural and not pre-made, aiming to add a touch of spectacle. We don't use pre-made elements in the mechanics; our realism is pure and natural. The infinite entertainment system will also become a bit more complex. The system creates missions for you while your actions shape your story; these missions can be main or secondary, in addition to the pre-made story missions specially designed to create a great story, the automatically generated missions allow for greater complexity and more depth when creating missions for you, ranging from helping a peasant gather the harvest or assisting them with a task to taking part in a series of battles on behalf of the king.


