- Parrying multi-hit projectiles is fixed to previous state (as prior patch added a delay between hits). If projectile is adjoined to the player (e.g. Dontay Jam Sesh), both the attacker and their projectile is slowed to the same as the defender (previously, attacker and their projectile were frozen for longer). For all other projectiles (notably multi-hitting projectiles), the attacker is not slowed down at all (same as before) but the projectile now has same freeze as the defender (previously, the projectile was frozen for longer accidentally; this current behavior now matches the behavior from about 1 month ago)
- Fix dummy playback options for 236H, 214H, and 236G
- 11 new failure messages (386 total)
- Fix issue where a multi-hit projectile will succeed two consecutive trial inputs if they are the same (e.g. AZ #20 with the two consecutive 421H's)
- Move the combo overlay UI up slightly
- Move character grid down slightly
- News and updates
- Gemion Function
- November 13, 2025
Source: Steam Community (opens in a new tab)
