- For multi-hit moves (e.g. Aegis Gem Function), non-last hits have unscaled hitstun
- Burst input changed to M+H+U (instead of H+U) [to prevent accidental bursts trying to do a Unique dash to H]
- Spiros buffs/rework: 5M and 5H less hitstun but are unscaled for the first 2 usages in a combo [note: 2H is unchanged at already having unscaled first 2 usages, and 2M is still always unscaled]. jM bigger hitbox downwards. jH less hitstun but has unscaled hitstun vs an airborne opponent. Shirt Rippa unscaled hitstun always. Waterloo (aka Spin) launches slightly higher on the first two hits vs an airborne enemy.
- AZ buffs: 6H (aka High Shot) more damage (3 from 1), Prone Low Shot more damage (4 from 1), EX Prone Low Shot more damage (9 from 3)
- Rikki nerfs: 5H+2H+jH expands hurtbox throughout recovery, 5H smaller hitbox on bottom-side [note: Spiros 2M goes under it now], jL+jM less blockstun
- Bonso nerfs: jM expands hurtbox throughout recovery
- New/edited Spiros trials: 12, 15, 16, 17, 18, 20
- Move "Target Change" to the top
- Add sub-point for wave dash input for "run" characters
- Have "Health Points" in "Defense" section to specify health total per character
- Resetting will now reset Super and Gem meters, and reset any character-specific counters [note: previously, it was buggy if resetting during a combo]
- New sections for "Early Supporters" and "Artwork", and update Special Thanks and sound effects
- Change Havoc Gem to orange (to prepare red for Blood Gem)
- Fix blurry background behind the Combo Trials grid
- Re-record Spiros Shirt Rippa SFX
- Show keyboard controls in Start menu and Button Config
- Button to show troubleshooting methods for black screen in Online menu
- Backslash as pause button (for testing purposes)
- News and updates
- Gemion Function
- September 23, 2025
Source: Steam Community (opens in a new tab)
