Station & Shipyard asset tabs now display the name of their home system.
A new factor of colonial developmental and upkeep cost is added, called deficiency.
This deficiency factor increases a colony's developmental and upkeep cost.
The effect is based of the amount of development that exceeds a certain threshold.
This threshold is highly dependent on Planetary EV factor as well as difficulty setting.
FYI: the base threshold on normal without EV effect is 2.000.000 total development so it should only effect large colonies unless the planet is not the best for development.
I also made changes to tech research point's needed to complete a project.
I added a tier 2 and tier 3 tech counter that respectively increases the research points needed based of the number of tech already been completed in their tier category.
FYI: an upper bound of increase also been added capping the increase based of difficulty setting.
For example: each tier 2 tech completed increases the points needed for other tier 2 techs by 10% up till 300% on normal difficulty.
I am still working on other changes to population growth, resource extraction, trade etc. to make mid and late game more challenging for players.
