Recently, I started looking at this game again as it needs a lot of work to make it great. This means I've started developing the game again. With this announcement comes a new update with the game. Version 1.2 moves everything to a new engine. You won't notice anything because of the engine change, but I made a lot of improvements on the backend so future content will be easier to add. You will notice, however, GUI changes. The menus are a little different and easier to navigate. Controller support now has better implementation. The overall snappy feeling of the game is noticeable. When fighting against the hoards, it now displays which upgrades you've obtained. That is just a simple QoL improvement.
While there aren't many changes to talk about or added content, this update paves the way for those things in upcoming updates. Here's a list of things that will be added in the next update in no particular order. There might be more added to 1.3 when it's released but I will share those details at that time.
Upcoming Version 1.3
Achievements
More abilities
Better enemy movement
Smarter enemy spawning
Damage numbers
