Dev Update - Week #4
The week of refinements
This week, the focus was mainly on making sure the game has a strong framework to support the features I plan.
Redesigned order management
Order generation and the entire flow used to be messy - I have improved and cleaned it of weird random logic blocks and it now allows for easier configuration.
You will now receive orders based on your skills and level, so that you won't get to deliver a 15 km order on foot, during winter time.
Character customisation
It is important for your character to closely represent your personality - that's why you now have around 2500 combinations of bodies, eye colours, hairstyles and hair colours to choose from.
I also started to lay the bricks for purchasing accessories and outfits around Peytor Town.
Graphics Improvements
Status update
This week's status:
- UI for managing orders in the backpack ːsteamthumbsdownː (started, but not finished)
- UI for backpack add-ons for temperature control ːsteamthumbsdownː (started, but not finished)
- Loads of performance improvements ːsteamthumbsupː
- Code cleanup and refactoring ːsteamthumbsupː
Next week's status:
- UI for managing orders in the backpack
- UI for backpack add-ons for temperature control
You can support my work at this game using the following links:
Weekly reflection ːsteamhappyː
It's very rewarding to see how much a small code change can affect the performance of the game. I'll keep that in mind next time.
Thank you
As always, I'd like to thank you for your support and feedback - bringing joy in your homes and hearts is my objective and I'll do what I can to bring that drop of laughter and that pill of heartwarming atmosphere in your day to day routine.
'Till next time!
