Added new quests to reach various town levels in specific biomes. These quests provide a new item ‘Reward Booster’. Each Reward Booster will increase the min and max random ranges for Quest Coins received from the Daily Reward chest
Misc Improvements
Added permanent display for Coins, removed them from the Inventory panel
Left-side Inventory and Quests panels are now collapsible
Clicking on header label on Inventory section will open a new pop-up inventory panel
Notifications moved to the top header, to give more space to inventory & quests on the left hand side
Hovering over Town Experience progress bar will show XP and time until next level
Global utility buttons moved to new topmost header (along with notifications), so that the town navigation buttons can be wider and have labels
Can click the item icon on a inventory list item to apply it as a filter to the main panel without also activating / pinning the item’s production tooltip
Moved ‘Cotton Cloth’ recipe above ‘Shirt’ recipe
Added icon to ‘Adjustment Factor’ button
Changed several icons
Added extra tint and texture to production category headers, to help distinguish from building headers
When an item filter for ‘Power’ is applied to the main production panel, Water Wheel and Solar Panel will be potentially visible due to their passive production of Power
Added ‘Claim All’ button back to main menu’s quests panel
Launch menu buttons animate size when hovered
Added 2 more save slots
Rearranged UI layout of town status panel in top-left
Changed resolution of UI background sprites to reduce blurriness
Changed appearance of save slot buttons
Added ‘Controls’ panel that lists useful hotkeys
Renamed ‘Production’ panel to ‘Crafting’
Town XP rate is now shown near the Town Level progress bar, instead of taking up space in the inventory bar
Closing the Level Up rewards panel before animations are complete will no longer play the reward gain sound effects after the panel closes
Bug Fixes
Tooltip for unlocking Magic biome was only showing the Snow biome level requirement, not the Desert biome level requirement
Automatic Assignment for Research was getting unlocked at town level 11, instead of town level 10 (the rest of the panels unlocked Automatic Assignment at level 10)
Production adjustment delta would sometimes revert to low values when current capacity was high and adjustment factor > 1
Confirmation panel when deleting town slots was showing the wrong slot number
Switching trade mode to ‘off’ would cause some item icons to be resized incorrectly in that row and elsewhere in the UI
Upgrades button would stay selected after the Upgrades panel was closed