
Added a temporary fix to camera jankiness that lead to dizziness
Debugged NPC code to synch their animations with the Unity Jobs System code
Made some stairs have smooth climbing collision
Made some cutscenes better lit
Added some guidance for quest and dialogue
Coded in more and easier dialogue controls
Made more custom text icons for the new dialogue controls
So about the feedback:
I received one survey feedback! Yehey!!!!! I was so happy when I first found out about it (Tv T ) Thank you very much!!!! I'm very very sorry that it made you dizzy (T_ T ) I hope you're ok. I really really appreciate that you tried to play as much as you can despite the camera's jankiness. You don't know how much it means to me
One of the things mentioned in the feedback was camera jankiness that lead to dizziness while playing.
I have this game on itch too. A fellow indie dev and I playtested each other's game (I posted my silent review on YouTube. I debuted as a gaming YouTuber AHAHAHHAHAHA joke. It's silent though coz I forgot to enable the sound. Back to topic, ehem. I got the same response about the camera.
I thought about it and checked. The jittery was actually due to the camera colliding with things like walls, and then trying to move itself towards the player to prevent the player from seeing what's behind those walls.
I removed the collision for now to try and prevent anymore dizziness. Please pardon seeing what's behind the walls/floors for now! (>.< )
I hope no one becomes dizzy again!
PS1 - about the review, thank you thank you thank you thank you again! (>v < ) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PS2 - I also fixed some other things that got mentioned in the feedback.
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Would love to know your feedback too! ^-^
