Hello, everyone!
Another update is hot out of the oven!
This one is extra special because we will be participating in the Steam Next Fest next week, and as a result, we have made some great improvements to the game!
In this update, we have added a new permanent upgrade for those seeking an extra challenge. Additionally, we have made quality-of-life improvements to the tutorial, in the fight against Batilla and now we have full controller support. We will provide more detailed explanations for certain points below.
I would also like to remind you that the balance of the EA version will be different from what we currently have in the demo. We wanted to give you the opportunity to test as many things freely as possible. And yes, we have some very cool levels, weapons, and enemies coming up. SPOILER ALERT: There's a bat variant that will lead you straight to death.
Everyone here at Gamecraft Studios would like to thank all of you who are playing Vampire Hunters! Your feedback is helping us create an amazing game! We couldn't do it without you!
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*** AWESOME NEW CONTENT ***
--- Permanent Upgrades ---
• Reborn
Description: Resets all your upgrades and loses all your gold. All enemies get stronger too... I don't know why you would do that.
Price: 5000(+5000)
Max level: 5
"The demo version only has the tutorial and the first level, and our goal was to see how the game itself would be received and test some elements that we will bring to the EA. Many of you surprised us by playing more than 10 hours! That's why we decided to implement the Reborn system that we were saving for EA, so you can have more challenges in the demo and have a little more fun (the price is open to changes). That's why we've made some balance changes that you'll see below."
--- Achievements ---
• Reborn I
Description: Reborn one time
Reward: Increases the MAX LEVEL for all upgrades
• Reborn II
Description: Reborn two times
Reward: Increases the MAX LEVEL for all upgrades
• Reborn III
Description: Reborn three times
Reward: Increases the MAX LEVEL for all upgrades
• Reborn IV
Description: Reborn four times
Reward: Increases the MAX LEVEL for all upgrades
• Reborn V
Description: Reborn five times
Reward: Increases the MAX LEVEL for all upgrades
*** BALANCING CHANGES TO MAKE HUNTER MORE FUN ***
--- Permanent Upgrades ---
• Fire Rate:
Base max level: 15 -> 5
Max level per reborn: +2
• Damage:
Base max level: 100 -> 50
Max level per reborn: +50
• Max HP:
Base max level: 100 -> 50
Max level per reborn: +50
• Slow Enemies:
Slow per level: 10% -> 2%
Price: 14(+20) -> 10(+12)
Base max level: 5
Max level per reborn: +1
• Heal:
Base max level: 50 -> 25
Max level per reborn: +25
• Armor:
Base max level: 50 -> 30
Max level per reborn: +4
• Extra Soul:
Base max level: 10
Max level per reborn: +2
• Max Ammo:
Base max level: 50 -> 20
Max level per reborn: +10
• Adrenaline:
Base max level: 20 -> 25
Max level per reborn: +15
• Reload Speed:
Reload speed per level: 10% -> 5%
Price: 5(+7) -> 3(+8)
Base max level: 15
Max level per reborn: +5
• Gold Chance:
Base max level: 45 -> 20
Max level per reborn: +5
• Dodge Chance:
Dodge chance per level: 5% -> 1%
Price: 10(+7) -> 12(+5)
Base max level: 5
Max level per reborn: +2
• Magnet:
Base max level: 20 -> 10
Max level per reborn: +2
• Lucky:
Chance of a 4th option to appear per level: 20% -> 5%
Price: 7(+7) -> 4(+6)
Base max level: 5
Max level per reborn: +3
• Combo Time:
Time to combo per level: 0.5s -> 0.25s
Price: 10(+5) -> 4(+10)
Base max level: 4 -> 5
Max level per reborn: +2
• Blood Rush:
Renamed to Bloodseeker
Extra blood: 25% -> 10%
Price: 5(+15) -> 3(+16)
Base max lvl: 12 -> 5
Max level per reborn: +2
• Soul Multiplier:
Base max level: 2
Max level per reborn: +0
• Extra Gold:
Chance to drop extra gold per level: 10% -> 5%
Base max level: 10
Max level per reborn: +2
• More HP on Level Up:
HP recovered per level: 2 -> 1
Price: 21(+7) -> 14(+12)
Base max level: 5 -> 10
Max level per reborn: +2
• Second Hand:
Base max level: 6 -> 2
Max level per reborn: +1
"These changes were made with a view to the Reborn implementation, and we will be overseeing the balance to change what is needed after reviewing the data and feedback from here."
--- Characters ---
• Elementalist:
Chance to ignore damage: 10% -> 5%
All weapon damage: 125% -> 50%
"The vast majority of feedback talked about this class being too overpowered. Being a mythic level class, the power curve tends to be higher, but we agree that it exceeded itself a little."
--- Weapons ---
• Ripper:
Bleed added
Exposed Removed
• Missile:
Base damage: 10 -> 15
Target range: 12 -> 10
Rotation speed: 30 -> 60
Ammo: 10 -> 6
Area damage per level: 1 -> 2
"The missiles are smarter :D"
• Elemental Rifle:
Base damage: 8 -> 6
Reload time: 1 -> 1.4
Extra damage per level: 4 -> 3
• Submachine Gun:
Fire rate: 15 -> 12
• Sniper:
Base damage: 30 -> 25
Extra damage per level: 5 -> 10
--- Enemies ---
• Skull:
HP: 200 -> 300
• Cursed Skull:
HP: 250 -> 375
"With the implementation of headshot on all enemies (yes, before it was only on Legion and Gremlin), Skulls received an HP buff because... well... they always get headshot."
*** MISC CHANGES TO HUNTING THE UNDEAD ***
• Colonnade roof fixed issue
• Full controller support
• Batilla's Lair module update
• Increased Batilla attack distance
• Better timing for Batilla's Lair lights
• Striped Lanes from Batilla's Lair now animating when there's an incoming rock
• ESC can now advance menu tutorials
• Gamecraft logo now is a button that sends to Gamecraft site. "News" button now sends to Vampire Hunter's Steam "News" Page
• In-game music being randomized
• New milestones in Colonnade
• The wall now pushes enemies
• New song added (Overkill)
• Added Headshot VFX
• Improved Pause Screen Tooltip
• Reduced "gold collected vfx" height
• Increased the minigun size in the pause screen
• Now tutorial works to be time-based and to not stop the gameplay
• All enemies take headshots now
• New Colonnade final module
"Now the tutorial is more fluid and friendly. The battle against Batilla is more intuitive and with several warnings that help you know where the stones come from without having to turn around"
*** BUGS AND OTHER INSECTS SUCCESSFULLY HUNTED ***
• Scroll View going too far when moved by mouse scroll wheel
• Unable to press buttons during the fade-in animation at the start of the level
• RELOAD TIME and EXTRA DAMAGE displaying wrong values at Pause Screen
• Sound Effects still playing even with Master Volume at 0
• Music stops playing when the player kills LEGION or SKULL with all hands filled with guns
• Weapons stop shooting when jumping
• Flamethrower not dealing damage to enemies
• Enemies speed boosting after taking flamethrower damage
• LEFT_HAND weapons with 5% chance to spawn on Level Up (only the first one should be 5%. The next will have a 100% chance to spawn)
• Left Hand not rotating when collecting 5 guns
• Pause Screen not pausing the game
• Blood Rush not killing all enemies properly
• Reload sound playing endlessly
• Soul Orb base particle above the ground
• Weapon Upgrades rarity not working
• vSync keeps turning off every time the Settings Screen opens
• Weapon Ammo Counter "resetting" if ammo is greater than 999
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We wish you all a fantastic weekend and a super fun time at the Steam Next Fest, filled with vampire and demon hunting using, of course, lots and lots of guns!
And as always, if you have any feedback, suggestions, or bug reports, you can use the Steam Discussions or our Discord to get in touch with us!
Discord: https://discord.com/invite/N8w7PmS
All feedback is greatly welcomed!
Cheers!
