Hello, hunters!
Our third update comes packed with Quality of Life, usability and performance improvements!
This makes the game even better to play on the Steam Deck or with a gamepad.
We are currently working simultaneously on Updates #4 and #5.
We don't want to spoil too much, but there are some big improvements and awesome new content coming to Vampire Hunters.
All of this is only possible because of your feedback!
We greatly appreciate all the engagement and you can be sure that we are working really hard to make Vampire Hunters even more awesome!
We wish you all a great weekend! Have fun!
Changelog:
Quality of Life
- Added minimum font size for Steam Deck.
- Gamepad navigation has been improved on all screens in the game.
- Added level up UI animations.
- Removed gamepad button icon from play button in main menu.
- Added news panel to keep you updated in game.
- Added signage boards in The Great Hall normal and nightmare.
- Added "Q" and "E" button hints for secondary weapons.
- Added level up animations to Gemini constellation.
- Added text size system.
- Added a notification to FOV, weapon position and minimum font size.
- Increased Bat, Ultrasonic Bat and Bat Carapace head collider size.
- Added culling optimization.
- Added culling system to The Great Hall Nightmare.
- Added new Level Up sound.
Issues and Bug Fixes
- Fixed Steam Overlay not pausing the game after the initial cutscene.
- Fixed a bug in the Aquarius constellation where secondary and passive weapons were not being copied correctly.
- Flamethrower VFX collider adjusted.
- Resolved the issue where Reckless, Huntress, and Firefighter Priest didn't appear to be purchasable after being unlocked via achievement.
- Fixed The Titan intro animation not rotating player camera.
- Fixed The Titan intro cutscene not showing pause screen when ESC is pressed.
- Fixed player rotating more than 360° when triggering the Batilla animation.
- Fixed game freezing for a moment when the results screen opens during the victory animation.
- Fixed pause screen showing during death and victory animations when the game lose focus.
- Fixed pause screen showing after the intro cutscene, when the game gains focus.
- Fixed Two for One achievement.
- Fixed Headbanger achievement.
- Sticky Bomb now ignore the inside collider on The Titan level.
- Fixed Raven error when getting the weapon and adding max ammo before the passive hand start.
- Fixed "Tab" hint overlapping hint buttons on Tutorial.
- Fixed vsync toggle starting unchecked.
