Just a quick minor update to address a few bugs present in the release version of the demo.
Bug Fixes
- Fixed bug where you could not be damaged during a boss fight.
- Fixed a bug where the Hexagunner boss had no contact damage.
- Fixed an issue where a teleporter enemies particle effect didn't align correctly
- Stopped bosses from firing projectiles during death animation
Balance Changes
- Laser Sight -> Critical Hit Damage changed to Critical Hit Chance
We hope you're all enjoying the demo, let us know if there's anything we can do to improve. Thanks
