Selector
When copying in box mode without anything selected, will now automatically deselect it again after.
Bots
Bots now have the correct team color in the kill feed from the minigame.
Components
Added a new component, the Brick Property Changer. Can be used to change the visibility, collision channels, and color of a brick using wires.
The ancient per-type component quota has been removed. There is now a single per-user quota of active components (lights, audio, item spawns, engines, etc) which can be adjusted in server settings.
UI
Focusing the catalog search box now selects all text so you can quickly replace it.
Performance
Optimized building and share zone checks when modifying bricks.
Optimized zone checks when characters move.
Optimized manipulator searching for possible joints to attach while holding entity.
Servers
Improved /BrickCount output to include entity counts.
Removed /DestroyAllGrids, which was an obsolete test command.
Added /ClearAllEntities, which removes all entities in the world.
Added /ClearEntities, which removes your own entities.
Added /ClearEntities [player], which removes someone elses entities.
Added /ClearAllLooseEntities, which removes all entities not attached to at least one more entity.
Added /ClearLooseEntities, which does the same but only for your entities.
Added /ClearLooseEntities [player], which does the same but for someone elses entities.
Added /ClearAllFarEntities [distance], which removes all entities further away than some distance in studs.
Added /ClearFarEntities [distance], which does the same but only for your entities.
Added /ClearFarEntities [player] [distance], which does the same but for someone elses entities.
Added /BrickCount [player], which shows how many bricks, entities and components a specific player has.
Updated player admin actions drop down to include Clear Entities, Clear Loose Entities, Clear Far Entities (defaults distance to 10000 studs).
Bugs
Fixed aurora setting in environment not functioning.
Fixed inactive bots respawning off their spawn brick when the minigame is reset.
Fixed frozen entities not being frozen when copy pasted.
Fixed vehicles not being pasted with physics on by default.
Fixed a case of precision mode on paste selecting the wrong grid.
Fixed missile launcher not locking onto targets after collision channel change.
Fixed bots sometimes holding the left hand claw incorrectly.
Fixed water effects and damage not working when standing in low water.
Fixed tutorial allowing you to place prefabs from the gallery.
