Gallery
Updated the prefab details view to the new wider style.
Prefabs now have shared codes and can be searched for by code.
Prefabs
When copying and then immediately pasting before the server processed it, the system now buffers the actions so you do not paste a previous clipboard entry.
When copying a prefab and then using the clipboard for something else (such as copying text or a screenshot) the game will now fall back to pasting the last known copied prefab instead of doing nothing.
Legacy conversion progress dialog now shows the full path of the file being converted.
The placer now shows stats about the prefab about to be placed.
Applicator
You can now press R to toggle X-Ray Mode, which will edit bricks that have existing components through other bricks and entities.
Connector
The connector now always uses X-Ray Mode and only interacts with bricks that have components.
The gate brick will now be highlighted when hovering a physical port.
Selector
Box select now selects entities that are completely contained within the selection box.
When copying multiple complete physics grids, no longer assumes one of them to become the pivot, so you can paste the pile of objects in the same orientation.
When using box selection mode, holding ctrl then clicking and dragging over multiple bricks now always expands the selection box to contain all of them.
Bots
Player collision channels can now be customized on bot spawns.
Engine
Updated DLSS plugin to version 8.3.0-NGX310.4.0.
Localization
Updated strings for all languages after the recent hotfixes.
Bugs
Fixed crash when creating a very (very) long chain of rerouters or logic gates.
Fixed more issues with incorrect micro wedge overlaps by rewriting the overlap check completely, it is now exact in all cases, and trying to extend a micro wedge against a wall corner no longer makes it randomly penetrate the wall by a few units.
Fixed saving a world as client or uploading it to the gallery not preserving components, wires and joints.
Fixed that saving a world as client would unnecessarily hitch your game to convert it.
Fixed clients only being able to upload a world to a server one time before the server has to be restarted.
Fixed clients not being able to switch to precision mode on paste when copying bricks from physics grids.
Fixed chance of mysterious 1 unit offset when using switch to precision mode on paste.
Fixed hologram and translucent plastic brick materials causing Lumen to render an extremely slow ray traced reflection which cannot be seen.
Fixed broken depth bounds for fog rendering causing it to cut off on surfaces close to the camera.
Fixed race condition causing the options button on the escape menu to not function sometimes.
Fixed being able to hand-grab objects in third person and from unlimited distance.
Fixed bearing outputting angle as -0.5 to 0.5 rather than 0 to 1 when in percentage mode.
Fixed client predicted hit markers showing for objects that cannot be damaged.
Fixed third person camera collision not being re-enabled after leaving the vehicle seat.
Fixed connection not being aborted if client fails to insert a replicated brick into the designated chunk.
Fixed gallery viewer scaling incorrectly when there are very long titles.
Fixed prefabs sometimes failing to capture thumbnail properly.
Fixed prefab publish dialog not showing the screenshot of the prefab about to be published.
Fixed buttons remaining held when clicked too fast.
Fixed incorrect materials on laser cleaver and laser axe pickups causing parts of the weapon to always spin.
Fixed input splitter being shown in add component list.
Fixed "Failed to insert brick in chunk" log spam.
