Death Scourges – Patch 1.3
Patch 1.3 is a smaller update focused mainly on the game's balance.
Since no new major issues or bug reports came in, this pass is all about fine-tuning the overall feel of combat.
Most weapons have received a slight range increase to improve consistency and usability across different engagement distances. In addition to that, minor adjustments were made to smooth out general balance, but nothing drastic.
Husks should also be stagger a lot faster, if they legs are focused.
A Completed Experience
In addition, I want this patch to serve as a final balance pass for Death Scourges. Over the past updates, early issues have been addressed, core systems have been stabilized, and problematic values have been corrected.
With the addition of new modes and unlockable cosmetics in previous updates, the game has lived up to the expectation I have set myself roughly four years ago when starting this project alone.
With this, active development on Death Scourges is concluded. The game is now in its final, intended form.
Of course, I will remain attentive to feedback and keep an eye on critical issues if they arise, but you should not expect further content updates or major changes going forward.
While I’m looking to explore new genres and art styles in future projects, the story of what followed the Blackwood Incident isn’t something I consider finished - and I may return to it one day.
From the bottom of my solo-dev, indie heart: Thanks to everyone who played, supported, and provided feedback throughout development.
This truly means a lot to me!❤️
