Death Scourges – Patch 1.2
Hey everyone,
I am happy to release Patch 1.2, which brings in a handful of new content, QoL, balance adjustments and bugfixes.
New Features
New Game+
After completing the game once, New Game+ becomes available.
Changes in NGP:
All gun craft blueprints unlocked from the start
Greater enemy density
Suiciders now spawn with deadly C4 strapped to their chest
If you have finished the game before, make sure to enter a regular save or start a new game. Death Scourges synchronizes with Steam and checking for the final achievement. If you've already got it, you can restart the game and should be able to enter NG+. Same goes for solo mode.
Solo Mode
A new challenge mode unlocked after finishing the game.
Changes in Solo Mode:
No squad support
Increased enemy spawn rates
Adjusted player damage
Suiciders enabled
No safety nets. Just you against the outbreak.
New Collectible: Tinny, The Cursed Robot
A mysterious robot has appeared throughout the facility.
8 Tinnies hidden across the game
2 per level
Shooting them unlocks unique squad skins
Skins can be selected in the Settings menu
New Melee Collectibles
You may find dummies with melee weapons stuck inside them scattered throughout the game. Picking these melee weapons up will enable you to equip them. You can find a total of six additional melee weapon skins.
Gameplay Changes
Combat
Sniper damage increased
Visual recoil overhaul for all guns
Added minor camera shake when firing certain weapons
Frag grenade radius increased
Headshot multiplier slightly increased
Additional adjustments for some stats of few weapons
MP5 magazine size corrected to 30 rounds
Improved silenced weapon audio
Player tracers removed for better combat clarity
Further refined felt recoil for some guns
Weapon Handling
Upper body sway inverted
The character now leans into rotational movement rather than lagging behind
Added fire modes for weapons
Toggle Semi / Full Auto
Default key: B
Fully rebindable in settings
Enemy Behavior
Husks can now spawn as runners making them not stop at close range
Husks now react more physically to bullet impacts
Added visual and audio feedback when hitting armored parts (helmets, masks, plate carriers)
Staggering improved
Enemies are easier to stagger when targeting legs or head
Improved Husk performance
Offscreen enemies are now culled saving on computing time
AI Teammates
Kick frequency reduced
Teammates are now slightly less dominant in combat
Resource & Survival Balance
Stamina adjustments
Increased stamina drain
Slower stamina regeneration
Kick stamina cost increased
Crouch stamina cost increased
Flashlight nerf
Faster battery drain
Slower recharge
Players now need to manage these resources more carefully.
Items
Endurance Stim removed
Adrenaline removed
These items were redundant and unnecessary compared to medical stims.
Loot
Adjusted loot distribution
Required resources now drop more reliably
Bug Fixes
Fixed a bug where the player could get stuck sliding off stair ledges
Fixed a brief stutter during autosaves
Autosaves now display a Chronos logo in the bottom left corner
Fixed a bug where the heal suggestion UI appeared after death
Fixed a bug allowing healing during reload
Fixed a bug where the player failed to kick despite valid interaction
Demo Reactivation
The game's demo has been updated and relisted, but is now shorter in length.
Feedback
Please continue sharing your feedback:
Steam Community Hub
Official Death Scourges Discord
Steam Reviews
If the recent patches improved your experience, consider updating your review to reflect the latest version of the game.
Thanks again for playing Death Scourges.
