During Steam Next Fest, a large number of players jumped into the Death Scourges Demo, and many of you took the time to share feedback, report issues, and highlight areas that felt confusing or frustrating.
This update directly addresses the most common points raised by the community.
Gameplay & AI
Improved teammate respawn logic after the rare occasion of becoming stuck on elevated geometry
Added a short cooldown when issuing teammate commands for more deliberate control
Increased enemy headshot damage by 10% to reward precision and patience
Increased overall damage dealt by the player over all difficulty profiles
Improved visual feedback when shooting enemies by adding more and better blood effects
Added the possibility to withdraw limited amount of ammo from restock boxes
Buffed the flashlight by making it drain 20% less fast
Fixed a bug where the game could be paused during the death screen
Fixed a bug where the player could gain knife-run speed while reloading
Tied unlockable guns to the current level. Deep more you progress, the more and better guns can be crafted
Added the spawning of a gas-zone when biochemically enhanced enemies die forcing the player to move
Fixed an issue where A.R.G.O. discoveries wouldn't be shown on the HUD after a save game load
Controls & Input
Fixed an issue causing mouse sensitivity to scale inconsistently across different framerates
Added an Invert Y-Axis option for mouse input in the settings
UI / UX Improvements
Fixed an issue where the tutorial screen could remain stuck on top of the UI
Improved visibility and readability of the inventory item drop area
Added an exit button to the crafting menu (top-left corner)
Renamed difficulty presets from numeric values to clearer descriptive names
Improved readability of A.R.G.O. discoveries displayed on the HUD
Renamed the emergency Unstuck button in the pause menu for clearer purpose
Added additional tooltips to help transfer crucial info to the player
Fixed an issue where the storynote screen would show the wrong page indicators
Added an indicator for explosion radii of grenades
Audio
Revisited firearm audio to eliminate weird, cut-off shooting sounds
In addition, I have personally tested another entire playthrough of the game myself.
Things are looking great for the launch of Death Scourges on March 5th.
See you soon!
