Since I missed the 1st hotfix, I'm just adding both here.
Hotfix 1
· Fixed invisible wall preventing to pick up a checkpoint in level 10.
· Fixed camera bug on Pause.
Hotfix 2
· Small changes to game credits.
· Fixed small errors in the Controls rebinding tab.
· Fixed lighting bug in a level 1 secret.
· Fixed antagonist not appearing in lvl 10 cutscene.
· Fixed hole in level 9 where player could get stuck.
· Fixed level 5 dialogue that could be triggered twice.
· Fixed level 6 secrets text display that was not showing up
Thanks to everyone who reported issues.
If you're getting the final boss bug where you are left outside the barriers, here's a workaround a Steam forum user found:
Do this: start the level, collect all items, except for the +100 health. Take the elevator down and trigger the cutscene. Kill yourself with the Panzerfaust. You'll respawn on the hill where you started the level. Now collect the +100 health and jump onto the rocks from the small platform where the Minigun pickup is. You should have about 70 health left on a medium difficulty level. Run left across the rocks and from there you'll reach the first generator. Then you can continue the level normally.
Kudos to OGHR3N for the trick.
