Sprint Changes
- Strafing and directional sprint
You can now move in all directions and freely rotate your camera whilst sprinting.

- Responsive Sprinting
Previously the player had to start moving in a direction to pick up the momentum for sprinting. This has now been adjusted so sprinting can happen from an idle position or any speed value.
- Lean Animations
Lean animations have now been added to emphasize turns with the new sprint controls.

Reworking the sprint has been an effort of response to player feedback and I hope this along with previous patches will address the issues surrounding unresponsive controls.
Fixes and Improvements
- The ability to skip cinematics longer than 10 seconds has been implemented into the level: Docks.
- The ability to skip cinematics longer than 10 seconds has been implemented into the level: Cemetery.
- Several audio adjustments.
More is on the way
I am in the process of more fixes and improvements along with new features and in-game additions. Look forward to a lot more soon.
Thank you for playing Evil Awaits!
