Note: If you're confused why this unreleased game is getting updates: https://www.patreon.com/posts/closed-beta-faq-81470813
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Patch Notes: Beta: 0.19
Improved menu responsiveness and reduced delay. Up and down can now be held on both keyboard and gamepad to automatically scroll.
F11 now toggles fullscreen when in the menu. Currently doesn't work in game because toggling screen-size will wipe all the surfaces (ie: blood stains will reset). I've done a work-around for this problem in the past so I can probably improve this feature in future.
Colour sliders will now automatically speed up when a direction is held in the player screen.
Oni mask is now on the face layer, can be worn with hats, the mask will crop itself to hide the horns and prevent clipping.
Hats will no longer change the head to the default hairstyle to prevent clipping, instead the sprite crops itself.
Fixed mask colour not applying in game.
Fixed player cosmetics being incorrect when cut in half.
Slightly increased run speed.
Slightly reduced combo speed.
Fixed AI getting stuck dodging in ninja mode.
Adjusted AI behaviour to leave the dodge state more often when out of range.
'Return to Menu' now uses 'select' instead of 'back' when using keyboard controls.
Fixed 'start' opening an empty colour menu when selecting 'done' in player screen.
Improved 'Bamboo', added more parts, fine-tuned encounters.
Added background prop system (wooden cart and crates, bushes, a shack). Lets me add extra background elements to a scene and splatter them with blood.
Fixed enemies being shoved out of their arrival state in Survival.
Drastically reduced draw-calls for corpses. Will further optimise corpses in high numbers, but this will help a lot without any visual difference.
Improved optimisation on the maps with 'stencil' type splatter - gate, shack, bridge, etc.
Fixed blood not staining the ground in 'Lanterns'.
Setting rounds to 0 now activates Endless mode instead.
Survival Score now displays during the end-screen.
Added 'Void' stage.
