Hey-hey!
So as I promised two weeks ago, I m back with more details on the 2025 plan for Carbonflesh.
But before that, I wanted to share two screenshots:
How it started

How its going

The first one from the demo you played in the summer of 2024 and the new one from the updated upcoming demo- which is coming soon!
We focused on three things - which according to the community that graciously gave us feedback- were the weaker aspects of the demo:
1. UI
We are still working on it, but the UI has been made way more readable, compact and informative.
Gone are the days of looking around the screen for your needs, what they do, and how well they fare. Just mouse over any need and you'll get all the info, while you can still click on the bar to start its corresponding action.
2. Graphics
Jack got a well deserved makeover and so did his prison. While the target atmosphere/art style was something we decided early(ish) in production, we knew we could do better. And so we did!
This also gave us the room to work on some gameplay-ish aspects, for example, putting the fridge and its console in a single screen, so you don't have to go back and forth when you want to print a treat for Jack.

3. Optimization
While we are limited by the technology of our time, we went back to the drawing board and put even more of our ducks in a row - so to speak. VFX were cleaned up, numerical values were tweaked, and moving forward we narrowed down the areas we should look out for.
We also updated the options menu, so if you have a PC that can't handle the game as it is tested (I own a GTX980 and Jim a 1060 and we are above 60fps), toggle this little tab to 30 fps.

TL/DR: We're working on finishing the game, but first comes the demo so we can verify that we hit the mark on your feedback!
Again I m running out of space to write, so see ya in two weeks!
Cheers!
- George "Zok" Zokas
