- Massive improvements in movement system
- Added lean into curve while gliding
- Added glide fade in
- Changed the way Nimmi loses height over time while gliding
- Changed Jump, Doublejump, Falldown and Glide animation (Timing and Polishing)
- Changed the way Nimmi reacts to movement input while in air.
- Changed the way jumps are working to support smoother and longer but controllable jumps
- Fixed spammable glide button
- Fixed wrong fall down animation playing (hiccup in ABP)
- Massive improvements in camera system
- Added Camera adjusts height after time
- Added Camera automatically stays behind the player when not moved manually
- Added reset camera function
- Attack Improvements
- Added attack-stamina and simple temporarily HUD
- Added heavy attack for testing (hold attack button)
- Changed attack system to use the animation blueprint rather than playing animations from Player-BP
- Changed the way the attack can be spammed
- Added glide booster gameplay mechanic (still work in progress)
- Updated the old Input system to use Unreals new Enhanced Input System
- Redone Menu and UI logic to support ne Enhanced Input System
- News and updates
- How To Catch A Firefly
- Development Update 0.2
Source: Steam Community (opens in a new tab)
