Tidings, heroes!
Update 0.4.47 is here!
Item and Skill Balancing
Adjusted items and abilities to improve game balance.
Continuing to fine-tune equipment and skills based on your feedback.
Performance Optimizations
Working diligently to optimize game performance and ensuring that more players can enjoy Guild Saga smoothly across various systems.
Accessibility Enhancements
Actively developing additional accessibility settings to accommodate all players.
The following changelog may contain spoilers!
Areas
- Fixed an issue where certain enemies would incorrectly appear as golems when transitioning between scenes.
- Resolved issues in the Water Temple where battles would not start correctly after loading a save.
- Fixed grid issues and improved pathfinding in certain areas.
- Fixed corpses in Oro's Grove not saving loot properly.
- Fixed being able to interact or walk while dead.
Quests
- Auction Values: Corrected display issues with auction values.
Classes & Mechanics
- Added Ghost as a subclass of enemies and respond to statuses accordingly.
- Lighthouse enemies are now immune to Poison, Bleeding, and Hemorrhaging effects.
- Fixed an issue where walking from one surface to another would not correctly update status effects.
- Fixed targeting bugs with Taunt and Duel abilities.
- Monk's Purification Wand now grants Smite instead of Renew.
- Luminesce (Mass Heal) now costs 20% HP to cast.
- Curved Hunting Bow has been nerfed for balance.
- Fixed an issue with not being able to cast Salamander's Embrace on yourself.
- Extraction Device, Barricades, Stone Pillars, and Ice Barrier are now immune to all status effects.
- Removed cooldown on arrow items’ skill.
- Fixed a bug where status attributes were incorrectly applied multiple times.
- Fixed smoke statuses not being removed when smoke is replaced.
- Fixed an item duplication bug when splitting items.
Items
- Removed Marauder's Bandana as a drop from Level 5 Reaper.
- Changed the Amber-Horned Bascinet to differentiate it from the Reforged Helm.
- Added Silver to the Blacksmith merchant in Gladeheim.
- Fixed the Holy Defender weapon type label changing from Mace to Sword.
- Fixed the Emerald Ring of the Finger giving incorrect critical multiplier.
UI
- Added a photosensitive warning when starting a new game.
- Fixed issues with character portraits, including flickering and displaying a white portrait if not found.
- Fixed music not playing when loading a game from the main menu.
Visual
- Optimized textures to decrease RAM usage and to prevent graphical issues.
- Corpses are no longer occluded / turn transparent.
Miscellaneous
- Improved game initialization and loading sequences.
- Fixed issues related to pathfinding.
