Planetside 2′s missions are pretty general. They’re mostly focused around the push and pull of attack and defense at specific spots on the map. That’s fine for just getting teams to fight each other, but it doesn’t take advantage of Auraxis. All those valleys and mountains, all the connecting roads, all that space can feel unused. While there’s probably an argument to be made for letting the game generate smaller missions for people to take part in away from the larger territory control meta-game, SOE are doing it differently: soon they’ll allowing players to request support via player-generated missions, mini-alerts that will create hotspots on the map for players to drop into.
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- Player Power: Planetside 2′s Player Missions
Source: Rock, Paper, Shotgun (opens in a new tab)
