
Hello, operators!
The Zero Division open alpha playtest has been running for three weeks now, and we've gathered a ton of bug reports and suggestions for fixing and improving the game. We're super grateful to all our playtesters for their time in giving the alpha build a try, and their incredibly helpful feedback.
As such, whilst we're ending the alpha playtest shortly, we're pleased to announce that a full demo version will be launched in the next few weeks!
The new demo will include a number of new features and fixes, including:
- Draft Mode Demo - A demo version of draft mode, where players will draft their crew, augments, and cards, and take their builds through a gauntlet of bosses. Whilst the full game will contain randomized bosses, the demo version includes two encounters - the fearsome Vindicator Gunship, and the Abomination's angrier cousin - the Aberration.
- Failsafe Overhaul - A fixed and overhauled Failsafe system, which aims to fix the intermittent bugs with imprinting and which will limit the number of cards that can be imprinted at any one time. This is to ensure that opening shards and drafting cards in Campaign Mode will remain relevant in repeated playthroughs, whilst retaining the edge that the Failsafe metaprogession system adds to future runs.
- Mirage Rework - A rework for Mirage's signature cards, which have largely been buffed to bring her in line with the other operators.
- Balance Pass - A first balance pass for a number of cards to bring up the weaker / less used cards in the set, and to slightly decrease the powerof a small handful of more powerful cards.
We look forward to seeing you again in Zerzura!
- Robot Cat
