We've been continuing to gather feedback from players and have made the following changes and additions for this build:
- Added mouse manual aim, so there are three settings now: controller manual aim with right stick, mouse manual aim, and auto aim. Make sure to select your preferred method in the settings menu! If you have any issues with this, please kindly let us know the specifics of what happened and what you expected to happen.
- Tweaked holy ring damage/knockback levelling down for later levels.
- Fixed bug where the simple band did not increase the holy ring's scale.
- Changed terminology from "Magic holyring" to "Holy ring".
- Adjusted collision code to allow for easier navigation with obstacles/mountains.
- Player main character now levels just like a party member and provides the same bonuses.
- Added level pips beneath main character name to show current level.
- Added chest popups to detail what was leveled and how.
- Notepad (and the shortcut keys listed on it) removed from titlescreen.
- Future saves will store fullscreen state.
We hope you're enjoying the demo, and we will continue to be as responsive as humanly possible (we are two people, after all!), while also building the game for Early Access.
One piece of feedback we want to acknowledge is about the enemies. We absolutely are working on enemy behaviours and patterns, so watch for that in the future but it will be a bit slower coming than the changes we've been able to make based on feedback thus far. There's lots of other things we were already working towards, including attack evolutions. So just know that lots of cool stuff is happening over here! This is just a taste of what's to come!
Keep your ideas and feedback coming! Feel free to join our Discord to further discuss your thoughts. We're a positive and supportive bunch in there! <3 <3 -B
