First off, thank you to everyone who has supported the game thus far. It's very exciting to see so many people express an interest in it.
Secondly, I just want to let you know that I am very open to feedback and criticism on the game as it exists as well as comments on ideas for the future of the game. I view this whole process as being somewhat collaborative. I obviously had/have a vision for where I want the game to go and be, but I am genuinely interested in what you, the player, wants it to become. So never hesitate to let me know. I obviously won't be able to make it fit everyone's vision, but I would very much like it to become the best version of itself.
All of that being said, I am currently working a more comprehensive patch. Some of the things I'm working on include:
-Reworking the Germany economy. It's functioning, but it needs balance. I also want it to better respond to the player's efforts in damaging different aspects of the economy.
-Better balance for dogfights. I've been trying to get it balanced, but this is probably the trickiest thing to balance.
-With balancing the dogfights, I have plans to improve the dogfighting AI. It's a little too simple right now. Plus, improving the AI should help with the balance that is seen in the dogfights.
-Different performance for the bombers. Like a WWII vet once told me, 'If you wanted to get to a target farther away and get there faster with more bombs, you took the B-24. If you wanted to get home, you took the B-17."
-Similarly, different performance characteristics for the fighters.
-Warp option available to speed up flight times in the mission portion of the game. Once the enemy engages, however, the game speed reverts back x1.
