When I got a chance to see Towers of Aghasba in a hands-off preview, I was almost immediately sold on the idea based almost solely on the game’s inspiration. A world as big and open as The Legend of Zelda: Breath of the Wild, but with the go-at-your-own-pace vibe and city-building elements of Animal Crossing: New Horizons? Sign me up!
While it’s certainly worth considering that Towers of Aghasba is currently in “Early Access,” those were definitely some big shoes to fill and if Dreamlit Inc. was going to aim that high they absolutely needed to nail it. However, after the hours upon hours I spent playing the game, something about it just wasn’t sitting right with me, and upon reflection, I think I’ve come across what it is.
Conceptually, Towers of Aghasba has a lot of really amazing ideas. A free-form open-world game that slowly blossoms to life as you attempt to build and develop is pretty ambitious. However, the game has a persistent problem of getting its own... Read more
