We’re back after a short break with a fresh update! This release focuses primarily on technical improvements, along with a few minor content changes.
The UI and Input subsystems are now fully updated to the newest Unreal Engine standards, delivering greater stability, better performance, and a more unified experience.
General
- Characters become available as you unlock new worlds.
- Newly unlocked characters have a dialogue.
- You can now view a new controller scheme infographic through the game’s options menu.
- You can now easily switch between "Jump" and "Bar Control" mechanics with a simple checkbox. Choose the style that fits you best!
Level changes
- Improvements have been made to the plant boss fight.
Bug Fix & Technical
- Enhanced Input is now working together with Common UI, natively.
- The action bar displays all possible action buttons, always aware of context.
- Loading time for levels has been optimized.
- The loading screen now displays the number of precompiles remaining.
- New loading screen images.
- Aspect ratios all the way from 16:9 to 32:9 are supported. Super ultra wide is accounted for in the UI.
- Flipper trigger button threshold adjusted for gamepads, feeling more responsive.
- CPU optimizations are now baked into the different graphics scalability presets.
- Unreal Engine version 5.5.
- DLSS and FSR updated to latest versions. FSR UI extraction is now enabled.
- Steady 60 FPS on the Steam Deck! The frame generation feature is now primarily for conserving battery life when needed.
- EOS and Steam SDK updated.
- Auth Expiration bug fix.
