Recently it came to my attention that some players felt, a little bit, like their time was wasted chasing after the wild geese that were the keys that aren't currently in the game.
And, all the time, I get asked how to get certain achievements that are currently unattainable too.
So for the sake of transparency concerning the content that is currently able to be engaged with I have made the following changes to Transliminal v0.0.98533a:
New Additions
- New Achievement added for increasing Maximum Sanity over 100%
- The Sketchbook can now also be collected near KPs Pitfalls in the ASync Ending Level.
- Frontrooms date dependent events
- If Sanity is less than 0 then losing sanity will drain Health instead.
- Core Spheres found at the corners of Level 0 will now shift players to an alternate variant version of Level 0.
Fixes
- Removed achievements that are not currently attainable. They will be put back once they are.
- Fixed the achievements for phasing entities not being attainable.
- Locks that require keys to content that is still in development now give the player an appropriate message. And references to keys for areas that don’t yet exist have been removed. They will be returned once implemented.
- Corrected a few spelling errors.
- Fixed missing Wall in ASync End Level.
- Further tweaks to shadow biases to prevent light clipping and distortion.
- Fixed Filter Quantity popup not updating to correct amount.
- Optimization of Alt Level 0 Geometry currently present in Async ending area.
- Fixed issue where liquid pain drops weren’t burning.
I sincerely hope these changes make the game more enjoyable for new players and hardened liminal veterans alike.
_-=[ComAdore]=-_
