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Minor Update

This update primarily focuses on texture updates and clutter reduction

Pressure Within Map

Factory Area
- Texture updates
- Removed excess foliage (new foliage might replace it in a later update)

Train Station
- Texture updates
- Added 2 train cars to prevent player from walking too far on the bridge

City Area
- Additional texture updates on various props
- Removal of some debris/trash inside the initial starting building
- Infection placed inside the initial starting building
- Various fences have been updated

Residential Area
- Various debris/trash has been removed or replaced by infection

School
- Texture updates
- Fencing outside the school has been updated

Hospital
- Removal of smaller assets to reduce clutter when inside rooms
- Texture updates

Supermarket
- Various small trash items have been replaced by infection
- Texture updates

Hallucirratic Day/Night Maps

- Various buildings have been replaced
- Building texture updates
- Trees have been replaced by a better model
- Various prop texture updates

Looking forward
- Updates will slow down as the primary focus will be shifting to:
- Subterranea level development
- New creature development
- Explosive barrels
- Grenade improvement
- New weapon(s)
- A new vending machine
- Further testing of The Runs and Tunneling maps