Pressure Within

Mikel Rhuvari · Quirky Labs

Released
Oct 25, 2022
Platforms
Last updated
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Updates & announcements

16 posts
  1. Developer post

    The Runs - Part 3

    The Runs - Part 3 This update includes 3 new levels, weapon updates, monster updates, and more. The Runs - Subterranea is now live providing 3 additional levels to play Creature Updates - 4 new creatures have been added - Perderos - Hulking creature with a devasting AOE - Added t

  2. Developer post

    Minor Update

    This update primarily focuses on texture updates and clutter reduction Pressure Within Map Factory Area - Texture updates - Removed excess foliage (new foliage might replace it in a later update) Train Station - Texture updates - Added 2 train cars to prevent player from walking

  3. Developer post

    Minor Performance Update

    Minor Performance Update Pressure Within Map has received a few much-needed quality-of-life improvements - Certain trees have been removed and replaced, primarily within the city area - All cars have received an update, including color changes - The majority of buildings within t

  4. Developer post

    The Runs: Part 2

    The Runs - Part 2 This update includes 4 new maps, UI updates, Stats updates, fixes, and more. The Runs Updates - 3 new levels for the area Borough have been added - Resident area has been renamed to Suburbs - Forest area has been renamed to Hinterlands - City area has been renam

  5. Developer post

    The Runs: Part 1

    The Runs: Part 1 This update adds a new game mode titled "The Runs." Intended to be played in a classical linear fashion, Level 1, Level 2, etc. The update includes 6 new playable levels to explore and get your monster hunting on. Even though the levels are intended to be played

  6. Developer post

    Update v1.5 The Runs: Part 1

    The Runs: Part 1 This update adds a new game mode titled "The Runs." Intended to be played in a classical linear fashion, Level 1, Level 2, etc. The update includes 6 new playable levels to explore and get your monster hunting on. Even though the levels are intended to be played

  7. Developer post

    Patch v1.2.24

    This patch comes early to fix a building issue in solo mode. Marked with *** in the notes. Multiplayer modifications and additions A four-legged monstrosity has arrived in multiplayer. The Lunger. This creature is currently present in solo mode but has been added to multiplayer F

  8. Developer post

    Multiplayer Patch v1.2.2

    Multiplayer Updates This patch includes some quality-of-life updates, fixes, additions, and a few removals for the multiplayer mode. Let's start off with what was added. -Added- A session timer, currently visible only to the host, has been added to the scoreboard. A server name i

  9. Developer post

    Patch v1.2.1 - Multiplayer Fixes

    Quick Fixes for Multiplayer- Servers- Players transitioning from lobbies at the start of a match were losing the ability to control their character. For now, lobbies have been removed as they were/are the culprit to the control loss and are being looked into. Temporarily, players

  10. Developer post

    New Updates! Toxicity Part 2 - Multiplayer

    Toxicity Part 2- MULTIPLAYER! -multiplayer is in beta- A new Multiplayer Mode has arrived! The update includes 1 multiplayer game mode, FFA-No Limit, and 2 new multiplayer maps. Game Mode - FFA-No Limit Free For Fall (no teams) No time limit No score limit Zombies are worth point

  11. Developer post

    New Look! Main Menu Rebuild

    This small patch includes- The main menu has been rebuilt. Minor AI updates. Update to Survival Mode weaponry.

  12. Developer post

    Main Menu Update

    The main menu is currently being rebuilt. A simple black background will temporarily be used. This initial screen was causing issues with the game launching and transferring back to the main menu from within the game.

  13. Developer post

    New Patch Updates! Toxicity Part 1

    Happy Halloween everyone! The pressure has been building for an exciting new update! Toxicity Part 1 This update pushes out not just new content, but also a huge dump of performance upgrades! First, let's look at the performance update. The intro scene and the initial spawn build

  14. Developer post

    Wee Little Part 2

    This patch, v1.0.5, adds 11 new spawn points for your typical zombie. This patch is being released as its own addition to the game, rather than being included in v1.0.4, in case zombie spawning numbers need to be adjusted (increased or decreased). The new spawns add a minimum of

  15. Developer post

    Wee Little Fix

    Bug fixes - Community Suggestion - New Game Mode Community Suggestion - Player dodge was set to double tap - A, W, S, or D - to dodge in that direction. The suggestion was to remap the bindings to CTRL or ALT, etc. New default dodge binding has been set to CTRL (control) + A, W,

  16. Developer post

    Quick Bug Fixes

    Corrected an input control issue at the initial spawn location. Updated Glass Partition Doors in the hospital to play sound correctly on open/close. Remapped file locations for maps. Minor update to Pause and Death screen interfaces.