The game server was down earlier today due to developers testing out a new update on the dev-branch. The update went smooth and we are now releasing to everyone else!
It's a performance enhancing update that should make everything a bit more smooth!
- We are aware that people may spawn under the map, if you don't let it load before spawning in, so give it a moment!
- Texture Scalability is at default at zero(0) and makes everything blurry, set it to minimum 50%!
- Humans are still in heavy WIP, Don't mind their bugs and problems : )
- When changing a lot of settings please restart your game to fix all visual glitches!
- "Video memory has been exhausted" pop-up. We are aware of it, and working on it actively, don't mind it.
If you are still having performance issues do this!
Press F1 when in-game, then write the following command:
r.Nanite.MaxPixelsPerEdge 4
or
r.Nanite.MaxPixelsPerEdge 8
Use 4 for normal use, and 8 if it's really bad.
Changes:
- World Partitioned the Map.
- Enabled Nanite for missing meshes like the ruins.
- Put RVT on the landscape.
- Nanite for the Char select island.
- Moved Camera actor to that too.
- RVT Tweaks to have the ground less blurry.
- Changed Food Cube to Nanite Cubes.
- Tweaks to Materials.
- Tweaks to Pine Cliff Collision.
- Added Green Berries.
- Added a .ini type
- Edited some .inis
