We are excited to announce our plans for the next few weeks with some big moments for Deadzone.
We broke all of our player, match and concurrency records for Deadzone last weekend which is super encouraging to us as a development team, so, first off, Thank you!
Looking forward to the next few weeks, we intend to be live during the weekends with a similar approach as the last weekends. Our goal is to be “always up” from Friday evening to Monday evening in NA, EU and APAC. We will continue to adjust region and queue availability based on quality of queues and matches to make sure everyone is still getting timely games.
June 9-11
We expect to be live around 8pm ET (possibly earlier) on the 9th and running through Midnight EST on the 11th. Our goal with this weekend’s test is to get player feedback on some adjustments to balance and progression. We will also be testing a system that combines low population regions with higher populations as needed.
June 16-18
Playtest pending development schedule. Content of the test is a little hazy at this point but expecting this to be testing the ‘whole game’ at all difficulty levels with representative progression to prepare for…
June 19-26
Steam Next Fest. We will be live the entire week, anticipating 24/7. We will be moving from using the Playtest feature on Steam to the Demo feature on steam to participate in Next Fest (meaning you will need to download a new client) but this will be a huge opportunity for Deadzone to be discovered by more new Raiders. That then leads us to…
June 27th
We are excited to announce our plan to move the game into Closed Beta, Early Access starting June 27th. This means ‘always up’ servers where our next wipe will be season based. More detail on how to gain access to the Closed Beta to come soon!
