Hello, Fellow Kents!
We wanted to drop a quick message ahead of the holidays and thank you for taking the time to jump into Kentum since launch! Thanks to your invaluable feedback, we have been able to implement significant improvements to make your experience even better. Today we are launching Content Patch 1 that adds a ton of new additions to Kentum including: new cosmetic options for Kent, balancing and quality of life adjustments, a wealth of bug fixes, and more. You can get a more detailed breakdown of the new content update below:
New Content:
Full Steam Deck support
New “Sprinkler” machine to automate your drying Farm Plots
New “Disintegrator 1000” machine to help you discard your unneeded items
Plastic, limestone, stone, gold, platinum, trashium, and many more structure and platform materials added
New ramp platforms for base building and traversal
New outfits! Three pairs of swim shorts, a pair of transparent shorts, and everyone’s favorite, jorts
New feature to allow you to drop stacks of items instead of individual items only
Rest assured that we have even more exciting content updates coming to Kentum soon and we can’t wait to share them with you! Join our community on Discord to stay up to date on the latest happenings on future Earth and connect with other players.
Happy holidays from the year 10,000!
— Tlön Industries Team
ADDITIONAL PATCH NOTES
Balance
Fixed the jump buffer that was getting a lot of players killed by sending them into a never ending loop of jump spam and bunny hopping.
Fixed the Glider and Melee attack buffers, giving players more control over those skills.
The Glider Speed enhancement now requires Gen 1 Computer Chips instead of Motherboards, making it easier to obtain.
Increased the crafting speed of Cognitive Fluid A, C and D.
Increased the crafting speed of Rice Powder significantly.
Rebalanced the Research Brain tech cost for all Cognitive Fluid C and D techs. Now all initial Cognitive C techs are cheaper, addressing a major mid game problem where player progression stalled unless they spent a lot of time farming and crafting large amounts of Cognitive C (bye bye mid game slog). Also reabalanced some of the Cognitive D techs, so they now require some Cognitive C too.
Rebalanced the Cooking and Fridge techs so they can be obtained earlier. Especially the Stasis Storage tech, that now requires Cognitive C instead of D.
The portable teleporter tech is now cheaper.
Reduced the number of Gels required to unlock Overflow Harvest I from 10 to 5 in the Agriculture room in the Monolith.
Increased the wind current length of Fans in the base so they can propel players higher.
Arclight Moth: Increased the hurt stun time.
Horned Arclight Moth: Increased the hurt stun time, players can interrupt the charge attack by damaging it; Blocking or Parrying the charge now inflicts damage to it.
Golden Speckled Eagle: Blocking or Parrying the charge now inflicts damage to it.
Increased the Phase Trap range (go catch'em all).
Bugs
General bug fixes and localization improvements.
Fixed an interaction bug with the intro machine that wouldn’t work if players mashed the interaction button.
Fixed a bug that occurred when players paused during fade in/out on teleports and scenes.
Fixed the interaction range for all Monolith’s machines.
Fixed a bug preventing Bosses from spawning if the spawn rate was set too low in Advanced Settings or on Easy Mode.
Added missing SFX to several enemies and level hazards in the Hive and Nest areas.
Readjusted colliders for all base structures and platforms.
Fixed an issue in the Hive where small creatures damaged players when thrown using the Clutcher skill.
Updated the Earthquake event icon and adjusted the default color of all event icons.
Adjusted the Farm interaction range, to prevent players from getting stuck inside platforms while interacting with them.
Added proper falloff to the Press banging sound so the player can't hear it from miles away (also lowered the volume slightly).
Lowered the Stasis Bed interaction SFX volume so it stops destroying people’s hearing.
