・Added an ON/OFF setting for GPU Occlusion Culling in the graphics settings. If objects disappear unnaturally, try turning this OFF.
・Fixed a bug where Lv was not properly restored when starting exploration with a "Votive Branch".
・Fixed a bug where the order of changing "Floating Weapons" was incorrect.
・When capturing a monster holding stolen items, the stolen items will now be dropped.
・When capturing a monster, some items such as relics will now be dropped.
・Adjusted the item "Codex Staff of Wisdom": Increased the power of the consecutively fired Fire Arrows. Added a slight Hero Gauge recovery on hit.
・Adjusted Meltina's ability "Corrupting Field": Slightly increased the effect duration.
・Adjusted Takeru's ability "Talents of the Magic Blade Deity": Fixed a bug where the idle time became longer as the level increased.
・Adjusted Takeru's ability "Kamui Shouha": Improved so that it is affected by Takeru's "Attack Interval Reduction Rate" ability.
・Adjusted Nevia's ability "Divine Shield": Decreased shield strength and effect duration.
・Adjusted Nevia's ability "Area Heal": Increased effect duration. Increased recovery amount. Added shield durability recovery. Added defense up.
・Strengthened the "SHOP FLOOR" clerk. Stealing will now create a barrier on the stairs that cannot be removed for 60 seconds.
・Increased the product lineup on the "SHOP FLOOR". Increased prices.
・Improved so that when using a "Votive Branch" from home, items in the "Storage" are also used.
・Temporarily placed a "Punching Bag" on the save point floor of the "Labyrinth Castle".
・Adjusted the monster "Gladius": Grants Hyper Armor Lv2 during actions (will not stagger even against weapon skills).
・Adjusted the monster "Death Knight": Decreased idle time. Increased normal attack speed. Added an attack hitbox to the shield guard forward step, and increased movement speed and distance.
・Adjusted the monster "Crimson Lotus Doji": Increased the speed of automatic "Floating Weapon" attacks.
・Adjusted the monster "Gigant Bromus": Increased normal attack speed.
・Adjusted the monster "Seraphyrus": Fixed a bug where moving attacks were not performed properly. Added attack types.
・Improved "Floating Weapon" automatic attacks: Added armor penetration (20%) to sword-type automatic attacks.
・Increased the effect duration of the "Scroll of Barrier".
・Improved so that annihilating a "Monster House" removes the movement speed reduction trap.
・Other minor bug fixes and improvements.
- News and updates
- Rustil: Eternal Labyrinth Castle
- Update 1.0.16
Source: Steam Community (opens in a new tab)
