- Fixed a bug where the shield break effect was incorrectly displayed on monsters.
- Fixed an issue where Rustil's voice would play after clearing high-difficulty floors.
- Improved visibility of objects such as trees.
- Key items can now be brought in and taken out like regular items.
- Improved the unlocking timing for items such as Service Tickets and Familiar Piece Fusion Pots.
Now, the related events will trigger even if the items are in your inventory or storage.
- Fixed an issue where spheres and pieces could be delivered to the Familiar management NPC in the shop area.
- Added "Guard Break" property to certain weapon skills. Blocking these attacks will force a heavy stagger.
Currently applied experimentally to Charge Slash and Photon Burst.
- Added a toggle in the equipment screen to enable/disable switching of floating weapons.
- Adjustments to the monster "Seraphirus":
- Increased the delay before the laser attack after HP drops below 50% by 0.5 seconds.
- Removed lock-on from bombardment attacks; now fires in a fixed direction.
- Reduced bombardment attack count from 2 to 1.
- Barrier action is now triggered a fixed number of times based on current HP percentage instead of by probability and cooldown.
Will not perform barrier actions while enraged.
- Various other minor fixes and improvements.
- News and updates
- Rustil: Eternal Labyrinth Castle
- Update 0.6.18
Source: Steam Community (opens in a new tab)
