- Items, Equipment, and Status Effects now support Global Switch/Variable trait modifiers.
- Fixed an issue with serialization/bad data on projects when changing settings in the Editor.
- Fixed an issue with menus being open after a character can no longer act in battle.
- Fixed an issue with entity ID's being clones when converting from an Entity Definition (maps will upgrade on this -- there will be a push to abandon the "ID" model that is going and use Unique ID's in the future -- existing referencing commands may fail)
- Fixed an issue with commands not actually reordering appropriately in container commands (e.g. Conditionals, Dialogue Options, etc).
- News and updates
- RPG Architect
- Feature Updates and Bug Fixes
Source: Steam Community (opens in a new tab)
