Added a "World Collision" Interaction type.
Added the capacity for Show/Hide Screen to support "asynchronous" Transitions, which do not pause gameplay/rendering.
Fixed an issue with collider editor swapping Box and Sphere in some unusual cases.
Fixed an issue with the 2D ARPG sample and projectiles not disappearing when colliding with edge of screen.
- News and updates
- RPG Architect
- Feature Updates and Bug Fixes
Source: Steam Community (opens in a new tab)
