* Generic structures such as the cannon tower and enemy bunkers now enable physics on their blocks for 5 seconds after each hit. This prevents blocks from hanging in the air.
* Fixed bug with the player cannon where players could double fire if pressing trigger quickly enough.
* Siege tower troops now bail cleanly and turn into regular ground pawns, waiting for a hole on the ground level.
* Siege tower troops now detect the player within proximity and give chase.
* NPC run speed boosted as they were too slow for the player
* Player defence base (MDB) no longer leaves behind a few blocks in the air after being destroyed.
* Level 5 has been beefed up with a few extra NPC units.
* Any ShieldTech blocks still stashed to the players belt slots are returned to the resource inventory upon finishing a siege.
PLEASE NOTE OLD SAVE GAMES WILL NOT WORK WITH THIS VERSION
