* NPC's no longer do the moonwalk. When stopped, idle animations kick in and they no longer run on the spot. If waiting to jump through a hole in the wall or traversing a narrow path amongst a crowd of others, animations fluidly change with their movement speed and behaviour.
* Introduced first gen female voice to siege levels.
* Removed useless blue lights from the player cannon fascia
* Made the quit option work again. Hooray.
* Golem size has been increased so even the smallest types are large. Previous to this patch, one shot with a moderately upgraded cannon would wipe them out. Now they're big and you have to work to destroy the suckers.
