Hello Gamers!
We're delighted you decided to take a foray into this honest and unpretentious little game and we hope it brings you fun. It's a game developed by 2 dudes (one whom creatively directed and one whom developed) that are long time gamers. In fact you could say, that we're 'old school gamers', so taking a classic game like Rampart and making it VR-worthy is something that tickled our interest.
However, it's a young little thing and needs some room to grow, so in the next coming months our goal is to tune, polish and refine it and let it mature into something a bit more than a 10-level romp through various armies and levels.
Despite it not being huge, it carries with it some interesting mechanics and gameplay that begs to be expanded and this is exactly what we plan to do. So we've outlined a few milestones that are in our sights for version 1.0 and we'd like to share them with you. The goals are listed in order of priority and time and will be completed over the next few months.
REFINED AI & TUNED GAMEPLAY
Gameplay and smoothly functioning AI is of paramount importance to fun. So above all else, our focus until 1.0 is gameplay balance and AI that always knows what it's doing.
FRIENDLIER FIRST-TIME PLAYER EXPERIENCE
It's not a complicated game, but it does have a slight learning curve and we're going to make it more accessible to new players with a tutorial that expands upon the present one.
GRAPHICS PASS
Over the next couple of months, the remaining environmental terrain and 3d assets will be overhauled in order to pretty everything up. We do like the pseudo low-poly style so that will stay, however quality of graphics will change for the better.
The next very important thing, which will happen progressively, is populating the game world with stuff. The space station will be full of stuff and the levels will be of props, and visual effects.
And yes, that abstract entertainment area will have more bands and more songs and things to do.
SOUNDS
As for the graphics, the same goes for the sounds. By final release, sound effects will be fleshed out and the soundtrack shall expand.
NEW NPC UNITS AND NEW UPGRADES
Even though there already is NPC unit variety in-game, we shall add even more. A game like this deserves as many interesting ways to storm a keep as possible. It also requires as many fun upgrades as possible,
RANDOM LEVEL & NPC ARMY GENERATION
For replayability's sake. A level manager that randomises terrain and NPC armies.
CO-OP PLAY
This is the big one as it shall add an extra dimension to the game. With a level designer in place for maximum gameplay variety, the need to defend the keep with your friend suddenly arises.
Over the next few days, we'll start adding links to quick gameplay tutorials and post them here and also start adding these tutorial videos to some in-game screens, or perhaps a service droid at the space station where they can be accessed quickly in between sieges.
Any bugs you encounter, please don't hesitate to post them, the more we squash, the better.
Happy sieging!
Blackstream Boys
