Developer postOriginal post (opens in a new tab)

A Blood-Curdling Update!

Here, it’s always night. The only other sound besides the creaking of dead trees and the icy wind is the flap-flap of bats flying through the air. As lightning rips through the sky, you see it: Vampyro Dungeon. Be afraid, Adventurers! Be very afraid! That proves that you’re still alive... Find out about the next update coming in June!

You’ll have figured out by now that you’re on Forfut Island, where the sun never rises and the Ghouls are quite stupid. But it’s not just the island that’s out for your blood... This update will see the addition of two new dungeons, teeming with vermin that are already licking their lips in anticipation of your visit.

Alright, enough with the suspense. Here’s what you’ve been waiting for!

New Dungeon: The Misoleum, in Forfut (name is not yet final!)

They are the subject of many nursery rhymes told to scare the children. When you have to face them, you’ll want to call your mommy too. Meet the Bogey-Monsters (name is not yet final), a new family of monsters in the most frightening of dungeons! Level: 77

New Dungeon: The Stalagmotel, in the Sidimote Moors of Brakmar

  • Four new members of the Stalagmote family and a new Boss are waiting for you in this dungeon only.
  • Five Achievements and a Meta-Achievement.
  • Twelve new pieces of equipment, from rare to mythic.
  • Level: 52

Quest of Nations: Chapter 1/5

These new quests will guide you from one nation to the next. You’ll discover the philosophy, way of life, and specialties of each, with a new divine artifact at the end of chapter 5 to boot! Plus, each chapter will give you access to a Dungeon Adventure and its particular equipment!

PvP Arenas

There will be nine exclusive PvP arenas, so you’ll be able to get dressed to the nines to fight in these stylish places! Positioning has been reviewed to balance combat between the two teams, now all the grids are symmetrical in these arenas with such atmospheres. These arenas will be accessible from Astrub or by taking a Zaap.

New Spell System

The spell system will undergo not just an optimization, but a rework that will spice up your combat and let you implement a real strategy. By establishing a “deck” principle for active and passive spells, choice will once again be a central concept in combat, making it possible to select spells depending on the opponent!

So, are you happy now? Whoops, let’s try that again. Are you scared?