Finally, after a lot of work, the day came. In this post I wanted to tell you about the state of the game at launch:
- 8 different ships, each with different characteristics and passive improvements.
- 10 primary weapons.
- 13 secondary weapons.
- 10 modifiers during the game.
- 10 permanent upgrades to buy.
- 10 different sectors with unique scenarios and obstacles.
- 9 perks with important improvements.
- 4 factions of enemies.
- New “Simulator” mode where the goal is to survive as long as possible against a growing number of elements, within an area that shrinks over time.
- “High Activity” mode, when the player unlocks all 10 sectors, and destroys 10 motherships, every time they enter the game 5 random sectors will be put into this mode, having almost twice as many enemies and much more challenging motherships .
- Excellent soundtrack by Evgeny Bardyuzha, whom I thanks a lot for his contribution, it certainly takes the game to another level!



However this is just beginning! Starting today and during the early access period I will be adding a lot more content and polishing the game.
Two modes that are already in development. “Escort missions” and “Enemy refineries” that are sure to be a lot of fun for those who like to destroy enemies!
And of course, weapons! Lots of weapons!
I sincerely hope you enjoy the game, it has been a very laborious but also very rewarding process.
Please feel free to contact me via Discord if you find anything wrong, have criticism or suggestions.
https://discord.gg/PncbAvSazk
Thank you very much to all!
