We are pleased to announce the contents of ver2.1.8 update.
In ver2.1.8, we have implemented some achievements and adjusted enemy card abilities.
We look forward to your continued support of Dungeon Artifact.
Additional Features
We have implemented an achievement feature that works locally.
In the future, we plan to make achievements Steam compatible so that they can be unlocked.
Achievements earned in ver2.1.8 will also be reflected in Steam achievements.
However, this feature will only work when Steam functionality is available. Please note that this feature is only available when the Steam function is available.

Bug fix
Fixed a bug that allowed extra card acquisition
at one level Fixed a bug that allowed extra cards to be acquired if the player continued immediately after selecting the bonus to select two cards.
Magic Stones Earned in Scores
Since the score was being reflected as the increased value of magic stones possessed at the end of the game rather than as magic stones earned, the amount consumed was ignored and only the increased value was accounted for as magic stones earned.
Bug where process was not terminated
Fixed a bug where terminating the Dungeon Artifact game did not completely terminate the game and the process remained in the task manager.
This was a bug in Unity (game development software) and has been resolved through an update.
Specification change
Steam authentication
You can now only open dungeon artifacts via Steam. Please be aware of this.
Weakened “Void”
We have weakened the ‘Void’ card from the elite boss “Leviathan” in levels 21-30.
It used to take damage at the time it was drawn, but we modified the timing of taking damage to the end of the turn.
The reason is that Void's characteristic of being hard to erase from the deck is strong enough, and the way to deal with its ability to take damage at the time of draw is very limited.
Diviner deck adjustments
We have made major adjustments to the Diviner deck.
very hard is often penalized for playing cards, so we adopted an idea that would reverse that.
Artifacts now have the following card text, which gives the player an advantage for each damage dealt.
- You get -1 reinforce and +1 wounded for each damage you take. [trigger] Activate if the value of Reinforcement is 5 or less at the end of your turn. You gain Reinforcement +12.
Weakened “Reactive Armor”
We have weakened the Reactive Armor of the 20th level boss “Ruler”. This has the following objectives
Create an opening to play Reactive Armor again
Prevent a situation where there are two Reactive Armors on the enemy's field
“Magma Breath” weakened
We weakened the “Magma Breath” of the 10-level boss “Phoenix”.
Modified to +6 combustion from +8 combustion.
“Tursos” demerit mitigation
Modified “Tursos” play limit from 5 to 10.
