We apologize for the very long wait.
We are pleased to announce the ver 2.1.0 update of Dungeon Artifacts.
The main focus of this update is the addition of a new difficulty level, Very Hard. This difficulty is characterized by the fact that enemies stand in the way with artifacts. The difficulty level has increased significantly from the past, as players are now being interfered with from many different angles.
We will be adjusting the difficulty level of Very Hard to reflect the opinions of those who have played the game, so the playing experience may change in the future as a result of updates. Please understand this. On the other hand, the difficulty levels of Normal and Hard will not change much in the future.
If you have any comments about the difficulty level, please contact us in the request thread.
Thank you for your continued support of Dungeon Artifact.

Difficulty level Very Hard added
- It will be released if you have cleared the hard difficulty level.
- The contents of the enemy's deck are slightly different from the previous ones, so a different strategy is required.
- The enemies of Elite Mas Bosmas now possess artifacts. This ensures that the player's disadvantageous abilities are always at work.
- Boss artifacts are displayed on the screen and can be clicked on or viewed in text on the enemy detail screen.
Changed specifications
- In one level, you can now choose the option to get two random cards.
- Only for difficulty levels Normal and Hard, the amount of thorns in the 1-10 level elite boss helix (boss with thorns) has been changed to 2=>1.
Card ability fixes
Adjustments were made mainly to Lydia's cards that did not have a role or low output.
- [Windthrust] 8=>11 damage modified.
- [Windstorm Charge] 6=>10 damage modified.
- [Combat readiness] Modified to gain an additional +2 rage.
- [Night Curtain] Modified to barrier 2=>4.
- [Iron Wall] Eliminate restrictions on cost 5 or more.
- [Eye of Typhoon] Modified to Barrier 6=>9.
- [Revelation] 8=>14 damage modified.
- [Fragment Fusion] 10=>16 damage modified.
- [Water Cutter] Corrected to 1=>3 squares in front.
- [Cabrera Stone] Modified to that it only triggers when you gain enchantment from your ability.
- [Stardust] In addition to damage, the ability is also applied when health is reduced.
- [Parry] Modified to 0 cost 5 barrier.
bug fix
- Fixed a bug where returning to the title screen from a dungeon and opening the config would not work properly.
- Fixed a bug where the number of draws for a black hole was 4 instead of 3.
- Fixed a bug that prevented [Revelation]'s ability from being activated.
