

It's finally here! I can't thank you all enough for keeping hope for the project as I was working on transitioning this from a solo project to a studio and building up a team. Updates will be much more frequent from this point on. This update has been a long time coming but rest assured future updates will take far less time.
CHANGELIST:
- Added Level 2, Pipe Dreams
- Added Level 4, The Abandoned Office
- Added a New Entity
- The Flashlight is Now Toggleable with T
- Various Global Optimizations
- Significant Optimizations to Level 1
- Increased Sprint Duration by 10%
- Rebuilt the Procedural Generation System to Allow Many Future Unique Levels
KNOWN ISSUES: (These will be addressed in a hotfix very soon)
- Scratcher is Extremely Difficult to Hide From
- Level 4 Exit is Sometimes too Hard, and Sometimes Way too Easy
- Connected Clients Don't Get Sent Back to the Lobby When All Players Die
- Clients Sometimes Can No Clip Through Walls in Level 2, This is not Intended.
