Fixed cooldown numbers and price tag on loot menu showing through pause menu
Can't pause during transitions anymore
Added hint text to unit and equip tabs
Exoborer projectile now hits 2 targets
Lowered max range weapons range from 100 to 25.
Added current sacrifices to start button alt tooltip
Added titles to sacrifices
Added increased damage to bosses/ground/projectiles mods
Added some sacrifice related achievements
Slight increase to mod prices
Slight nerf to sundering shots: Quality and starting debuff amount
Cost of overdrive scales harder
Small adjustment to target acquiring location, there is now a small gap on the left side of the screen where units will not acquire targets. This gap will also kill friendly summons.
Added current sacrifice to hero records
Reduced attack speed gained from stats 5% > 4%
Grenadier damage buffs
Slight buff to grenade item
Fixed hag's cauldron having an effect on friendlies
Increased value from drops
Added new junks
Lowered gold from ducks to 1, cap lowered to 10
Castle death protection now cools down at the end of the round.
Added suspend upgrades checkbox
Nerf to new hero
Added Duck Farmer unlock
Added cooldown to screenshake
Enemy value changes
Fixed plant boss vines buffing the player instead of debuffing
Fixed rook buffing instead of debuffing
Fixed flying enemies and enemy projectiles not scaling their hp correctly