If multiplier bonus is between -100% and 100%, the additive bonus will be added after multiplication
Added more complete tooltips to named boss drops
Tweaked fast buy values slightly
Changed Seraphim's spells
Fixed pause menu still showing when exiting to main menu
Fixed bug that may have been causing slightly less enemies to spawn than intended.
Fixed grenade rain not showing damage
Fixed bug where boss drop items weren't the correct quality
Fixed being able to click on units through loot screen
Gun Mage's Enchanted Ammunition now does 5 spell damage every .6 seconds for 3 second
Multiple instances of non crit damage done in one frame will now be consolidated into a single damage number, this along with a change in how burning particles were handled should make some gunmage cases more performant.
UI bug fix where upon exiting unit config, if a unit was mouseovered it wouldn't be visually selected
Fixed bug with lightbringer's sky's might sometimes not acquiring a target
Added some +%hp scaling to stages 50+. This offers some resistance against -max hp %